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mm best in slot Few years past I have started writing Warrior Class Guide Compendium for Wrath of the Lich King expansion, and here you'll read the Fury part, though its a bit different than in the original document.
Like all of my guides, the emphasis lies on the word detailed.
If you're looking for a pocket guide that will tell you in short order what to take without any explanations of why, then either stop reading right now or be smart about it and look at the most important bits - bolds and colour.
Being all three spec guides in PvE and PvP alike, the complete length of the entire document is over 120 word pages long.
True teaching lies not in telling what to do, but in periodically asking questions and giving examples until the student comes to the real conclusions themselves.
If you do something without in-depth awareness it's all for naught if you truly want to become serious.
The way of doing things I will present to you is not the only way.
All feedback is welcomed and greatly appreciated!
Note: Due to wrong version save, BiS gearsets are not complete.
Fury belongs to specs that heavily rely on their gear in order to give out an efficient performance.
Being a warrior you use a lot of macros, even as Fury; and if you're walking around without a shield in your bags I'll bitch slap you like Shiva!
Additionally, you can reduce healing strain by using Shield Wall 65% damage reduction total ; Shield Block and Enraged Regeneration help too.
It's an instant lootban or worse.
Additionally, Intervene reduces target's total threat by 10% from all mobs in the battle and intervenes one physical attack done against themso keep that note somewhere in the back of your mind, it can be useful on encounters such as Sindragosa.
This behavior will be covered under its own section.
It's worth saying that it's nothing that expected of you to do, merely that your class is capable of check this out />Aside from ETing, there are a plenty of situations when using Shield Wall to mitigate damage is welcomed.
How does it work?
Rage is generated by doing damage with auto attacksgetting damaged from any source, or by using rage-generating abilities or talents.
Warriors stop when they DIE!
You avoid doing that by thinking in advance.
Worst-case scenario s you can find yourself in is not having rage, having no rage-generating abilities available and are unable to attack.
Excluding normal melee weapon attacks — and getting damaged — there are several talents and abilities helping us with rage.
Bloodrage and Charge are your only two default rage-generating abilities.
You can increase your rage gain from physical sources for a small amount by using Berserker Rage, but that cooldown is ideally saved to prevent fears and other effects from affecting you.
That being said, special notice goes to two offensive abilities — Heroic Strike and Cleave.
They change your main hand auto attack into special attack, preventing rage generation from auto-attack source fury has offhand weapon to generate rage with.
This term is mostly for PvP, but even in PvE, a badly timed stance dance can lead to bad results e.
Warriors keep 10-25 rage per changing stances depending on Tactical Mastery talent passive Stance Mastery is learned on level 20.
Goal is to avoid finding yourself rage-starved — or rage capped.
There is an equation which determines just how much rage you are generating when you hit or are hit, but I won't be bothering you with it and simply state that the harder you hit and the harder you are hit, the more rage is generated.
If you want to know just how much you generate, go hit a target not a dummy and take note.
If you're second, then I suggest you this Improved Demoralizing Shout build.
In general, these two builds are the best come-and-go builds, however, neither spec is set in stone as you can take on different approach depending on your group need.
To begin with I will mention one and that's Improved Rend.
I tried Rending and it didn't work out for me.
NOTE: I am covering the first build with Commanding Presence.
Booming Voice is best picked to reduce the frequency of shouting read: reduce your rage loss.
Cruelty needs no explanations.
If your raid group picks two Fury Warriors, the second warrior should talent into Improved Demoralizing Shout.
Reason is very simple: it is almost like giving tanks 60 more stamina against physical damage.
More on it later.
More info on it later.
Although do remember that auto attacks while dual wielding require 27% total hit rating not to ever miss, so this is still a very good talent even if you find yourself hit capped for special attacks.
Improved Intercept is not needed in PvE, but it can be useful.
Rage from Zerk rage is only useful while doing dungeons, taking other talents for raiding is a better call.
Death Wish must remain on 2min CD!
If there is no one with healing reduction available, taking Furious Attacks could solve the problem.
Unending Fury talent increases the damage of most of your dps abilities by 10%, so keep it full.
All following points go to Arms tree.
Three rage per every attack combined with the glyph means a lot.
If you plan on using Rend, then by all means, talent it instead with two points off Deflection.
Deep Wounds proc off any critical attack you land with melee weapons including Heroic and Shattering Throw.
Deep Wounds is part of the reason why fury warriors are crit loving beings, with crit damage increase as every other dps class gets it.
Two-Handed Weapon Specialization reduces the penalty of having two two-handers to -4% as mentioned, down from -10%.
All other talents are not increasing your dps.
Possible alterations to the tree: To recap: Both presented builds are "best" for raiding in general, pug or guild.
You are advised to roll around with Commanding Presence +600 HP on everyone is no joke; it's two stamina gems!
And for the third and last time, if you plan on using Rend, talent it.
Best replacement choice is Heroic Fury; or if your 10man has no hunter or shaman for AoE slow, Piercing Howl is great.
However, again, be mindful how hit is still a nice deal of overall dps even with hit cap.
Therefore, if the raid needs Healing Reduction and you don't want to go Arms, you know what to do btw.
If the raid doesn't have but needs AoE slow at mdps area, you know what to do.
I do not advise spread on roulette way best to chips abandoning Booming Voice and Commanding Presence for Unbridled Wrath and be left with two extra talent points like with Demo shout build.
So is it worth it?
However, most realms have it bugged and proc's off environmental damage, making it a supreme curious best casino building games online free what />If so, you should know that that is bugged and should not work.
In any case, here is the selfish build.
Works wonders if Enrage mm best in slot bugged, is total crap for the group otherwise.
Glyph of Whirlwind to reduce CD, Glyph of Heroic Strike to minimize rage lost and Glyph of Cleaving to hit one more target.
You want minors to increase your shout duration and make Bloodrage safe to use.
There are two more glyphs to consider when your single target damage comes to mind.
Those are Glyph of Execute increases Execute damage as if you had 10 additional rage and Glyph of Rending increases Rend duration by 6sec to 21 sec total, it gets two more ticks.
Execute is least useful for overall damage done, but it is increasing the damage you do in execution phase some tiny bit.
Rend would be better than it for overall damage done, but neither is really necessary.
Cleave is just all-around more valuable.
Think of it in this way: the hardest encounters in any raid, how many enemies are you attacking?
Damage the whole squad of adds at Lady Deathwhisper.
Attack two Blood Beasts on Deathbringer Saurfang.
Attack the Lich King and two nearby Valks.
After first WW, you can use two BT.
Dump any excess rage with Heroic Strike for single target or Cleave if attacking multiple enemies.
Never allow your Sunder Armor to expire, that's the most messed up thing you can allow to happen!
When should I use Death Wish?
So in simple words - you either save it to dps something important mid battle or you aim to use it as often as possible.
The encounters however, complicate it.
Start with considering their length.
You want to use Death Wish as often as possible, but not in vain!
The last thing to take into consideration is Hysteria buff from Blood Death Knights, a buff that is same as Death Wish 20% damage increase for 30sec and thus does not stack.
If you find yourself being either top physical dps or be the only one present, you will be given Hysteria, but since it doesn't stack with Death Wish, you will need to communicate usage generally DKs will cast it on you on pull so you can use your Death Wish when it is most convenient.
Did this text confuse you?
If you ever feel insecure about the timing, ask your raid leader "When do you want me to pop CDs?
When should I use Shattering Throw?
Multiple warriors should chain its use.
Use macro and follow it with Bloodrage.
How do Heroic Strike and Cleave work?
I talked about this at the very start of the guide!
You generate rage by dealing auto attack damage and getting damaged.
In addition of it dealing more damage, special attacks benefit from Impale.
If there are multiple enemies around me and the boss, should I use Cleave or Heroic Strike?
Always think in terms of effective damage.
What will make the most difference?
As a prime example I will use Lich King heroic encounter.
If you use Cleave in P1, you will top the damage meter, congratulations - but your boss damage is lower and you might get third Shambling Horror up which you DON'T want!
That's it for the example really since you want to Cleave everything else in that encounter.
In Ulduar, Cleaving at Iron Council is pointless as when one dies the others get back to 100% HP; and Cleave is mega powerful at Mimiron in P4 when you can damage all three body parts.
Always look to maximize your damage output, just don't be stupid about it - if you notice that your group is missing that tiny bit of damage on to "push it", just stop Cleaving and use that Heroic Strike.
Do I prioritize Execute or Heroic Strike?
That is a really good question!
The main issue at hand is that Execute has HORRIBLE scaling with your attack power, and only scales good with ArP — where your auto attacks and Heroic Strikes are affected by both.
If you want to use Execute and keep your main hand free for rage generation, you should consult with combat data off raid encounters and do the math NEVER use dummy for this!
When is it ideal to use Recklessness?
When Death Wish is already activated and all procs are up Death Wish and trinkets.
You hear and see folks talking about using it before this or that ability, but the truth is, since it's on GCD, you ideally time it just so you don't ruin your rotation.
Have Death Wish up and and trinket proc up and use it, regardless of which ability comes next.
Ruining your rotation timing to use it before your wanted ability is a dps loss rather than gain.
How to properly manage Sunder Armor?
First off: you are not using it if there's a protection warrior in the raid and attacking your target.
That being said, you manage it best by casting five sunders right off the bat, before doing any dps ability.
If there are multiple warriors, all should contribute to stacking it up.
In case of a bigger gear gap, the weaker warrior will be keeping it up, otherwise make a deal.
You should be doing it even in ICC heroic, some physical dps do not have ArP caps DK, Ret, Assass, Enhance and fights are long.
In addition, tanks will do more threat and everyone loves that!
How do I use my consumables best?
Use a scroll if your 10man setup is not ideal.
If you have only Indestructible Potion, use it just before the pull.
If you also have Insane Strength Potions at hand, then you can open with more potent burst but less overall damage donebut it requires raiding-guild level coordination.
The idea is to use Indestructible Potion ~61sec before the pull, so you can use Insane Strength Potion just before the pull happens, pop Death Wish and hack and slash away.
After 2min you can use your 2nd Indestructible Potion as if nothing happened - but note how Indestructible Potion lasts for 3min now instead of 4.
This "trick" is only for the burst opening.
How and when do I use Rend?
I saved question for last because of its.
There are five important things that must be true to make its usage viable.
It means that swapping stance will make you lose any rage above 25.
Performing Rend costs you 10 rage, leaving you with 15 as you swap back to Berserker Stance.
Otherwise you ruin your damage output by ruining cooldown timers.
Congratulations on reducing your damage output.
All rage above 25 will be lost.
Once you apply Rend, you will have 15 Rage as you swap back to Berserker Stance and wait for that auto attack to land.
Because if you strike with either weapon while in Battle Stance, you will only retain 25 rage once you swap back congratulations on reducing your damage output!
Having Glyph of Rend helps.
It will never out-damage your critical strikes, but the gap itself rises the higher your ArP rating is.
Because +30% damage on Bleed effects is a must for the most effective use, and only then is the dps increase noticeable… if all four points above were true.
So, is it worth it?
But that's exactly the problem - the dps increase is low — and you have to be on lookout for your rage and swing timer in addition to other "empty moment" factors.
It's driving a small bit of your focus away from the raid.
The more Armor Penetration you have, the less effective it becomes to use Rend; to the point that Rend will either just barely out-damage non-critical white melee swing if at all!
When doing any calculations, take into consideration that in Battle Stance your strength is not increased by 20%.
To summarize it: Yes, it is effective to use it during those few empty moments when you have nothing smarter to do, but the slightest mistake you do will ruin your damage output rather than increase it; and even when it is done perfectly, the damage increase is nothing big three white melee hits per minute.
Using Rend is not mandatory, simply welcomed if the opening is given.
Furthermore, all the most difficult of encounters welcome Glyph of Cleaving more than Glyph of Rend.
If you really wish to experiment with it, build your 2nd spec to Improved Rend, get the glyph and find a Feral Druid to take as a pet with you into raids and have fun!
Which buffs, debuffs and auras are increasing my dps?
In ideal 25man raiding environment, you have all these at your disposal.
If there is no protection warrior in the raid, use Sunder Armor as I have described.
Depending on your talents, you are there in the raid group to provide the best Commanding Shout for HP or Demoralizing Shout for damage reduction Ret paladins take care of Attack Power bonus.
Elemental Shamans can interrupt perfectly; and Mages are the last choice to interrupt since their interrupt is on 24sec cooldown, plus they have to stop their spell casting to do it.
Therefore, if you need to interrupt during the encounter, do not go below 10 rage!
You think this text is stupid?
Go to ToGC10 without anyone to dispel Jarraxus' buff.
Count seconds before first raider dies.
Mentioning dying, a reminder: Don't Whirlwind or Cleave your mind controlled players.
Don't go full derp mode.
Why not save the raid from wiping?
Dead dps does zero dps.
Tanks sometimes need to swap targets often and maybe even keep AoE threat — you as fury warrior do not have any building up, you jump into the fray and spam cleave and whirlwind until your muscles go all sore.
Get Omen3 threat meter addon!
TidyPlates can help with threat visibility as well.
Also, if you dps from the front, you're making tank take more damage if boss parries your attack.
A game mechanic called Parry.
When you parry an attack, your current swing timer is hastened, making you strike faster.
So when boss parries your attack, or other melee dps attacks including your own.
Tanks start taking VERY high damage.
Some bosses don't have this mechanic, use google to find out more, but here's a known exception: Professor Putricide doesn't have it, so you're welcomed to dps from the front if there's no room left to maneuver.
Secondly, develop your raid awareness.
click not just hump down boss and the adds, observe what is happening.
Fights have mechanics, and dps is often on the lookout to react in time.
Flame is on the floor?
Move out of it or in for more rage?
There is link between players?
You got debuff that makes you spread fire where you stand?
Run the hell away from the raid!
You got debuff which will explode for AoE damage soon enough?
Get away from the raid!
Your character is looking at something which is making you take damage?
Thirdlybut no less important, know your positioning.
In other words, know the tactics.
Plus, a big amount of bosses have frontal cleave or cone attacks, you want to be away from their front there are few exceptions; Freya in Ulduar is the best example, you should be in front of her.
And then there are drakes and dragons.
Drakes only have breath attack and can't use their tail.
ET — Emergency Tanking Sometimes things just go wrong.
Fury is able to assist with some tanking healing?
Emergency tanking is when you as a non-tank take over the tanking role for a brief period of time.
Most usual reason is the tank dying.
It also counts in as soaking a single or few attacks, or debuffs.
Other reasons include having noobs in the raid or mistakes happening with add handling.
You are using mostly plate armor and you have a shield, totaling around 50-60% physical damage reduction.
You have Defensive Stances' -10% damage taken, Shield Wall for -60% damage taken 65% total, after your high armor value from plate and you have Shield Block to mitigate some damage further.
Damage is further mitigated via various healing effects.
How do I do it?
You have to react fast.
The moment the tank dies — as boss is turning to the next person on the threat meter to bitchslap them like Shiva — do you double-tap given ET macro.
You will go to Defensive Stance, use Shield Block, Shield Wall and use taunt ability of choice, all in one swift instant.
Hold threat until tank gets revived, buffed up and healed up ~three seconds max after being revived.
You also do this if your tank is a druid and his combat ress is critical.
Additionally, you can do the above when tanks run out of defensive cooldowns.
This requires coordination from raid as you will need heavy heals instantly.
This is not possible on all hardmode or heroic encounters as bosses may hit too hard and some bosses or adds may be immune to taunt.
You can additionally soak one attack for the tank, or anyone with agrro by using Intervene while being protected by Shield Wall, ofc.
However, Intervene buff lasts for 10 sec.
In a similar fashion, you can take any loose adds and get them to the appropriate tank e.
Intercept and an Intervene to maneuver around the encounter, two direct taunts and one AoE taunt.
And lastly, you can take one debuff stack or more.
Sometimes Intervene will be enough.
It's better if you have some tanking experience!
No one has any right to be angry at you - you're there to dps.
If you ever played tank you would know that that tiny ~140-300 less damage taken could mean a lot, so don't laugh at it.
Save your Bloodrage for when you swap back to Berserker stance.
You can also use it just as the tank is pulling or when you're just about to engage a newly arrived add.
Sometimes it will up to you to do it.
Always use when ET-ing.
This counts as having an additional HoT on you.
Always use it when ET-ing, but activate it last — and you might be forced to use Bloodrage or Berserker Read article to activate the heal best Berserker, you want Bloodrage for swapping back!
Combined with ETing, you can save a tank, or any other raid member, from death.
Avoid doing this while dpsing, it results in mean dps loss — raiders need to take care of their threat, yourself included.
Also stuns the enemy, use that mechanic if you must.
Note, this is one of the shorter stuns in the game — if the longest stuns are what the raid seeks, try not to intercept at all best casinos near new orleans to invoke diminishing returns but rather intervene to the location instead.
Use it on time to prevent bad stuff from happening.
However, save it if you know you have to stance-dance at some point for whatever reason e.
It's rare that an adds wants to be slowed, but if it needs to, you can contribute.
Warrior is one of those classes that use an extensive amount of macros, regardless of spec.
Macros listed in this guide are those which I am personally using, adapted to my keybind and ability layout, therefore they are here mostly as examples.
Consider them and make your own versions that are more suitable to your playing and keybinding style.
There are also some personal macros afterwards.
If you run out of space to make new macros, get BindPad addon, or others if you know of them and prefer them instead.
Note: Some macros are designed to work with Protection and Arms specs, so they might look weird - it's so to avoid having multiple macros.
General Warrior Macros Macros that every self-respecting warrior needs, regardless of spec.
Lower three lines are for swapping into your main spec in this case, Fury and puts you into appropriate stance and equips set itemset in question.
You will have to bind equipset macro to a different key or place it under a modifier.
Personally I have swap on alt numpad 3 and equipset on ctrl numpad 3.
Fury Warrior Macros PvE These macros are exclusively for PvE variation of Fury.
Out of combat it will perform Charge, in combat swap you to Berserker Stance.
If you have Piercing Howl or Heroic Fury, place it instead of nomod Commanding?
The rest of the shouts are added in order to conserve action bar space.
You mash one button, allowing smoother gameplay, but be wary; you cannot spam HS or Cleave all the time!
And by the Light, DON'T KILL RAIDERS UNDER Mm best in slot CONTROL!!!
When MC happens, drop the macro and lay off that Whirlwind!
Sticky targeting is there, but no keybind to drop target?
Geez there is ESC for that, but it can conflict with other actions.
If you have any strudels in your bags, it will eat them first.
It will attempt to consume strudels first.
If there click the following article no strudels, it will attempt to use normal drink.
The game automatically swaps PvP panel tabs after you finish a battleground.
Queue again infinitely with a single keybind, pronto!
This macro is designed to show and use the trinket that is currently equipped in slot 13.
My shift modifier with this is auto-run, ctrl is to bring out tundra mammoth to make use of its vendors, and mod alt is to use cloak if my character has engineering for slow fall with parachute.
In PvP, HoP can protect you from physical harm and will also dispel Blind.
You sometimes want to stop Spell Reflection on Polymorph.
You want to cancel Retaliation when striking back at the enemy would mean trouble Mark of Blood, Shield Block, certain rogues that can exploit it with Setup talent, etc.
PvE Targeting Macros These macros help me target things in PvE to quickly interrupt, taunt, etc.
Not to get into too many details, I can recommend you on getting these addons to enhance your gameplay.
In this "adapted" guide I won't write anything about UI as of yet.
Optional addon, replaces floating combat text — recommended to clear the middle of your screen.
Note, hide it during the fight.
There are more addons I could recommend, but these are the basic core of enhancing your UI.
Also, if that bug is present, it makes Night Elves the supreme dps choice.
Pots will reset every 2min.
The general go-to is Draenei for the hit bonus.
But if you already have a Draenei in your party, Dwarves come first; what for the small AP gain, mace expertise is powerful.
Or maybe Human it is for sword expertise?
BiS weapons for T7 are Axes, T8 it are swords, T9 axes again and T10 has mace before LK25hc, think, best casino resorts usa pity its sword again, and total BiS is Shadowmourne, an axe.
Gnomes or Night Elves don't get you much; Gnomes are sexy at Hodir and Sindragosa if you get unlucky and that's about it; and as a Night Elf you run fastest in back after a wipe, or Shadowmeld not to wipe if you're last man standing - or to drop threat when you over-agrro Shadowmeld should not reset raid encounter battle.
If you're Horde, your best race without question is Orc.
More Attack Power to use with Death Wish, good weapon specialization.
Trolls come second you don't care that much for haste, it's still very good though!
As a Tauren you can stun some "small" adds and as an Undead you get anti-fear CD.
Neither increase your damage output.
Tailoring follows after with powerful Swordguard Embrodiery extra berserking enchant, and this time without 5% armor reduction, so full pure 400 AP.
Alchemy enhances the AP gained from the flask and increases its duration.
Raw strength or armor penetration gain is better.
Because agility stat adds LOTS of critical strike bonus that compensates for the AP lost, and some plate items might not have Armor Penetration stat and have Haste instead.
Warrior is all about having strong attacks.
All talents focus on enhancing your attacks and abilities, topping off with Impale and Deep Wounds.
Haste only increases your attack mm best in slot and gcd - haste has no procs to affect, no special benefits.
Therefore, it's Strength attack power and Armor Penetration that you look for.
Because you're dual wielding, your auto-attacks need total 27% not to ever miss, but going for that is overkill and unnecessary.
You need 200 expertise rating 26 6.
Strength is more valued than raw attack power.
One point of strength gives 2AP and 0.
Armor Penetration rating cap is 1400 100%.
Every point after 1400 is a wasted stat.
Fury Warrior Enchants: If you have special profession enchants that increase dps, use them instead.
Double proc is -10%.
Fury Warrior Gemming: Below are epic gems; if you're playing prior 3.
When should I start gemming for Armor Penetration over Strength?
Once you can softcap it from gear usage alone T9 and T10 only; T8 accepts softcap only with BiS.
Once you get decked in 277 items and reach the 1400 cap, gem for Strength again.
How exactly is strength better than raw attack power?
The difference is quite distinct, don't you think?
The positive thing about your leather armor replacements is that you compensate the AP lost with a greater increase in critical strike besides gaining ArP over haste.
How does Armor Penetration work?
Secondly, ArP kicks in second mm best in slot you are reducing the armor that other effects such as Sunder Armor have already negated.
And even when bosses have Sunder Armor and Faerie Fire and you 100% ArP, you would not be decreasing ALL armor.
Blizzard did it weirdly.
But the more you have it, the better you're off.
And lastly, you cannot reduce the armor into negative, therefore any rating after 1400 is a wasted stat which is the reason why in T10 BiS you return to gemming strength again.
I'll edit this as soon as I can!
RAWR was not used to build these item sets, nor was it checked.
There are both 25man and 10man item builds.
NOTE: Never forget raid debuffs and other active raid effects!
Keep that in mind!
Character Model : Bladesong Base Strength: 217 Base Agility: 118 Base Attack Power: 660 Base Critical: 13.
How do I know if I should take plate, mail or leather item?
By doing your homework and realizing what would be the best gearing itemization for you.
Thankfully for you, I have done my homework and I have posted all the lists just below.
I'll have to re-do this at another time!
Total stats calculation presented comes from having all first listed items, and in this case that includes dual wielding Colossal Skull-Clad Cleaver.
I personally enjoy dual-wielding Sword of Justice.
Any combination will work for pre-raid.
Naturally, consider your racial expertise traits.
Doesn't matter, but swords or maces.
I'll have to re-do this at another time!
Notes: Tier 7 4 set bonus is not worth obtaining.
Aim for different hand, wrist or ring item s.
I'll have to re-do this at another time!
Notes: Tier 8 4 set bonus is worth obtaining.
You can softcap ArP, so go for it!
Darkmoon Card: Greatness STR is still the best payout poker for freerolls sites best you can have.
Edited October 20, 2019 by Vaxsysl Word polishing.
Looks great, just a quick note: Heroic throw stops auto attack for 3s so when you have free gcd, you should only use it at start of mh melee Attack, max at mid of refresh of melee Attack when you have enough rage.
Edited June 11, 2018 by Vertazwar Didnt have time to check your whole guide, just what I saw.
Looks great, just a quick note: Heroic throw stops auto attack for 3s It indeed does.
Thank you, it didn't on my previous server s.
I edited the post.
T8 BiS list is slightly off i've done calculations in Rawr and Grim Toll is 47 more dps than DMC Greatness and i wouldnt get that neck either as i think Pendulum is better my bis list is Head: T8.
And it is not worth gemming for ArP as fury yet.
In the spreadsheet it's close but not quite there, at the end of the day it might be worth it for burst windows, however.
The one linked in the OP is giving giving me 7225,2201 dps My own list is giving me 7426,8861.
Both lists got the same buffs applied and heroic strike buff turned off, as it doesn't work on this server.
I attached a picture of the setup and the stat weights.
Edited June 16, 2018 by Kiszh I expected that they're not optimal.
This is my old guide, from 2012 and back when I was not raiding Ulduar.
I stated so in both the start and again under the section.
I'll find time eventually.
Edited June 16, 2018 by Vaxsysl I expected that they're not optimal.
This is my old guide, from 2012 and back when I was not raiding Ulduar.
I stated so in both the start and again under the section.
I'll find time eventually.
And it is not worth gemming for ArP mm best in slot fury yet.
In the spreadsheet it's close but not quite there, at the end of the day it might be worth it for burst windows, however.
The one linked in the OP is giving giving me 7225,2201 dps My own list is giving me 7426,8861.
Both lists got the same buffs applied and heroic strike buff turned off, as it doesn't work on this server.
Edited June 19, 2018 by jrothwell i did read it wasn't optimal, i wasn't trying to be a dick i just decided to show my old BiS List to compare to yours Don't worry, no ill meant, no harm done, online casino best slot the contrary, thank you for the info!
I'll work on it as soon as I get the time on my hands!
The epic gems are unique equipped, you can only have one of each.
Thats why I only have one 20 str and one 20 hit.
I tried the Solar Bindings setup in the beginning, and while it does give more DPS, it leaves you one expertise rating undercapped, which means you are left with 0.
The spreadsheets don't actually account for this correctly, as points of expertise just get a flat value, but the value doesn't actually have any effect untill you reach the next breakpoint.
You could gem 8 exp 8 hit to cover for the 1 exp wasting 7which in turns just drops you below using the bedlam.
The best setup I've found so far is simply gemming my expertise and using the Bedlam bracers.
Atleast that seems to be the best option outside of not being expertise capped.
There is no 2x blue req with the correct meta 21 agi 3% crit damage.
It's just one Edited June 20, 2018 by Kiszh The epic gems are unique equipped, you can only have one of each.
Thats why I only have one 20 str and one 20 hit.
I tried the Solar Bindings setup in the beginning, and while it does give more DPS, it leaves you one expertise rating undercapped, which means you are left with 0.
The spreadsheets don't actually account for this correctly, as points of expertise just get a flat value, but the value doesn't actually have any effect untill you reach the next breakpoint.
You could gem 8 exp 8 hit to cover for the 1 exp wasting 7which in turns just drops you below using the bedlam.
The best setup I've found so far is simply gemming my expertise and using the Bedlam bracers.
Atleast that seems to be the best option outside of not being expertise capped.
There is no 2x blue req with the correct meta 21 agi 3% crit damage.
You're right, that is definitely an oversight by me.
The 21 agi and 21 crit ones are right next to eachother, I must've picked the wrong one.
With changing the meta to the correct one you drop 6 dps, but you obviously get out of having to use another blue socket, which is a net gain.


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